OnExplosiveDropped
OxideCarbonWeaponCalled when an explosive is dropped.
void OnExplosiveDropped(BasePlayer player, BaseEntity local3, ThrownWeapon thrownWeapon)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- local3
- BaseEntity
- thrownWeapon
- ThrownWeapon
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnExplosiveDropped(BasePlayer player, BaseEntity local3, ThrownWeapon thrownWeapon)
{
Puts("OnExplosiveDropped");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ThrownWeapon.DoDrop(BaseEntity.RPCMessage)
Passes: BasePlayer player, BaseEntity local3, ThrownWeapon thrownWeapon
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0.player, l3, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
baseEntity.SetVelocity(normalized);
}
baseEntity.creatorEntity = msg.player;
baseEntity.skinID = skinID;
SpawnThrownEntity(baseEntity, msg.player, throwID);
SetUpThrownWeapon(baseEntity, GetOwnerItem());
StartAttackCooldown(repeatDelay);
Interface.CallHook("OnExplosiveDropped", msg.player, baseEntity, this);
UseItemAmount(1);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.