OnFeedbackReported
OxideCarbonPlayerCalled when a feedback is reported.
void OnFeedbackReported(BasePlayer local1, string local2, string local3, Facepunch.Models.ReportType local5)Works — the game method in this build is the one the hook was written for.
Parameters
- local1
- BasePlayer
- local2
- string
- local3
- string
- local5
- Facepunch.Models.ReportType
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnFeedbackReported(BasePlayer local1, string local2, string local3, Facepunch.Models.ReportType local5)
{
Puts("OnFeedbackReported");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.<OnFeedbackReport>d__779.MoveNext()
Passes: BasePlayer local1, string local2, string local3, Facepunch.Models.ReportType local5
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l1, l2, l3, l5)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
PlayerId = basePlayer.UserIDString,
PlayerName = basePlayer.displayName,
Subject = text,
Message = text3,
Type = reportType
});
}
Interface.CallHook("OnFeedbackReported", basePlayer, text, text2, reportType);
if (!string.IsNullOrEmpty(Server.reportsServerEndpoint))
{
string image = msg.read.StringMultiLine(60000);
Facepunch.Models.Feedback feedback = new Facepunch.Models.Feedback
{
Type = reportType,
Message = text3,
Subject = text
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.