OnFireBallSpread
OxideCarbonWeaponCalled when fire ball spread occurs.
void OnFireBallSpread(FireBall fireBall, BaseEntity local1)Works — the game method in this build is the one the hook was written for.
Parameters
- fireBall
- FireBall
- local1
- BaseEntity
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnFireBallSpread(FireBall fireBall, BaseEntity local1)
{
Puts("OnFireBallSpread");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void FireBall.TryToSpread()
Passes: FireBall fireBall, BaseEntity local1
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
BaseEntity baseEntity = GameManager.server.CreateEntity(spreadSubEntity.resourcePath);
if ((bool)baseEntity)
{
baseEntity.transform.position = transform.position + Vector3.up * 0.25f;
baseEntity.Spawn();
Vector3 modifiedAimConeDirection = AimConeUtil.GetModifiedAimConeDirection(45f, Vector3.up);
baseEntity.creatorEntity = ((creatorEntity == null) ? baseEntity : creatorEntity);
Interface.CallHook("OnFireBallSpread", this, baseEntity);
baseEntity.SetVelocity(modifiedAimConeDirection * Random.Range(5f, 8f));
baseEntity.SendMessage("SetGeneration", generation + 1f);
}
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.