OnFireworkDamage
OxideCarbonFireworkCalled when a firework is damaged.
object OnFireworkDamage(BaseFirework baseFirework, HitInfo info)Works — the game method in this build is the one the hook was written for.
Parameters
- baseFirework
- BaseFirework
- info
- HitInfo
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFireworkDamage(BaseFirework baseFirework, HitInfo info)
{
Puts("OnFireworkDamage");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseFirework.OnAttacked(HitInfo)
Passes: BaseFirework baseFirework, HitInfo info
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public override void OnAttacked(HitInfo info)
{
base.OnAttacked(info);
if (isServer && info.damageTypes.Has(DamageType.Heat))
{
if (Interface.CallHook("OnFireworkDamage", this, info) != null)
{
return;
}
StaggeredTryLightFuse();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.