OnFireworkDesignChange
OxideCarbonFireworkCalled when a firework design is changed.
object OnFireworkDesignChange(PatternFirework patternFirework, ProtoBuf.PatternFirework.Design local0, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- patternFirework
- PatternFirework
- local0
- ProtoBuf.PatternFirework.Design
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFireworkDesignChange(PatternFirework patternFirework, ProtoBuf.PatternFirework.Design local0, BasePlayer player)
{
Puts("OnFireworkDesignChange");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PatternFirework.ServerSetFireworkDesign(BaseEntity.RPCMessage)
Passes: PatternFirework patternFirework, ProtoBuf.PatternFirework.Design local0, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
[RPC_Server.MaxRepeatedElements(35)]
private void ServerSetFireworkDesign(RPCMessage rpc)
{
if (!PlayerCanModify(rpc.player))
{
return;
}
ProtoBuf.PatternFirework.Design design = rpc.read.Proto<ProtoBuf.PatternFirework.Design>();
if (Interface.CallHook("OnFireworkDesignChange", this, design, rpc.player) != null)
{
return;
}
if (design?.stars != null)
{
while (design.stars.Count > MaxStars)
{
int index = design.stars.Count - 1;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.