RustTip

OnFlameExplosion

OxideCarbonWeapon

Called when flame explosion occurs.

void OnFlameExplosion(FlameExplosive flameExplosive, Collider local1)
Works — the game method in this build is the one the hook was written for.

Parameters

flameExplosive
FlameExplosive
local1
Collider

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnFlameExplosion(FlameExplosive flameExplosive, Collider local1)
{
    Puts("OnFlameExplosion");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void FlameExplosive.FlameExplode(Vector3)

Passes: FlameExplosive flameExplosive, Collider local1

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l1)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
{
	float num = (float)i / numToCreate;
	Vector3 modifiedAimConeDirection = AimConeUtil.GetModifiedAimConeDirection(spreadAngle * spreadCurve.Evaluate(num), surfaceNormal);
	float y = Random.Range(0f, 360f);
	Quaternion rotation = Quaternion.Euler(0f, y, 0f);
	baseEntity.transform.SetPositionAndRotation(position, rotation);
	baseEntity.creatorEntity = ((creatorEntity == null) ? baseEntity : creatorEntity);
	baseEntity.Spawn();
	Interface.CallHook("OnFlameExplosion", this, component);
	Vector3 vector = modifiedAimConeDirection.normalized * Random.Range(minVelocity, maxVelocity) * velocityCurve.Evaluate(num * Random.Range(1f, 1.1f));
	FireBall component2 = baseEntity.GetComponent<FireBall>();
	if (component2 != null)
	{
		component2.SetDelayedVelocity(vector);
	}
	else
	{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.