OnFogOfWarImageUpdate
OxideCarbonPlayerobject OnFogOfWarImageUpdate(BasePlayer basePlayer, byte local0, byte local1, uint local2, uint local3, byte[] local5)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- local0
- byte
- local1
- byte
- local2
- uint
- local3
- uint
- local5
- byte[]
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFogOfWarImageUpdate(BasePlayer basePlayer, byte local0, byte local1, uint local2, uint local3, byte[] local5)
{
Puts("OnFogOfWarImageUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.FogImageUpdate(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, byte local0, byte local1, uint local2, uint local3, byte[] local5
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, l0, l1, l2, l3, l5)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
fogImageList.Add(0u);
}
}
if (b != 0 || fogImageList[index] != num)
{
byte[] array = msg.read.BytesWithSize(5000u);
if (array != null)
{
if (Interface.CallHook("OnFogOfWarImageUpdate", this, b, index, num, num2, array) != null)
{
return;
}
FileStorage.server.RemoveEntityNum(net.ID, num2);
uint value = FileStorage.server.Store(array, FileStorage.Type.png, net.ID, num2);
fogImageList[index] = value;
DirtyPlayerState();
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.