OnFrankensteinPetSleep
OxidePetobject OnFrankensteinPetSleep(FrankensteinPet frankensteinPet, FrankensteinTable frankensteinTable, BasePlayer owner)Works — the game method in this build is the one the hook was written for.
Parameters
- frankensteinPet
- FrankensteinPet
- frankensteinTable
- FrankensteinTable
- owner
- BasePlayer
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFrankensteinPetSleep(FrankensteinPet frankensteinPet, FrankensteinTable frankensteinTable, BasePlayer owner)
{
Puts("OnFrankensteinPetSleep");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void FrankensteinTable.SleepFrankenstein(BasePlayer)
Passes: FrankensteinPet frankensteinPet, FrankensteinTable frankensteinTable, BasePlayer owner
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (l0, this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void SleepFrankenstein(BasePlayer owner)
{
if (IsInventoryEmpty() && !(owner == null) && (!needsBuildingPrivilegeToUse || owner.CanBuild()) && !(owner.PetEntity == null))
{
FrankensteinPet frankensteinPet = owner.PetEntity as FrankensteinPet;
if (!(frankensteinPet == null) && !(Vector3.Distance(transform.position, frankensteinPet.transform.position) >= 5f))
{
if (Interface.CallHook("OnFrankensteinPetSleep", frankensteinPet, this, owner) != null)
{
return;
}
ReturnFrankensteinItems(frankensteinPet);
ItemManager.DoRemoves();
SendNetworkUpdateImmediate();
frankensteinPet.Kill();
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.