OnFrankensteinPetWake
OxidePetobject OnFrankensteinPetWake(FrankensteinTable frankensteinTable, BasePlayer owner)Works — the game method in this build is the one the hook was written for.
Parameters
- frankensteinTable
- FrankensteinTable
- owner
- BasePlayer
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnFrankensteinPetWake(FrankensteinTable frankensteinTable, BasePlayer owner)
{
Puts("OnFrankensteinPetWake");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void FrankensteinTable.WakeFrankenstein(BasePlayer)
Passes: FrankensteinTable frankensteinTable, BasePlayer owner
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void WakeFrankenstein(BasePlayer owner)
{
if (!(owner == null) && CanStartCreating(owner))
{
if (Interface.CallHook("OnFrankensteinPetWake", this, owner) != null)
{
return;
}
waking = true;
inventory.SetLocked(isLocked: true);
SendNetworkUpdateImmediate();
StartCoroutine(DelayWakeFrankenstein(owner));
ClientRPC(RpcTarget.NetworkGroup("CL_WakeFrankenstein"));
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.