OnHammerHit
OxideCarbonStructureCalled when a hammer hits.
object OnHammerHit(BasePlayer local0, HitInfo info)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- info
- HitInfo
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnHammerHit(BasePlayer local0, HitInfo info)
{
Puts("OnHammerHit");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Hammer.DoAttackShared(HitInfo)
Passes: BasePlayer local0, HitInfo info
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
BaseCombatEntity repairableParent = baseCombatEntity.GetRepairableParent();
if (repairableParent != null)
{
baseCombatEntity = repairableParent;
}
}
if (baseCombatEntity != null && ownerPlayer != null && isServer)
{
if (Interface.CallHook("OnHammerHit", ownerPlayer, info) != null)
{
return;
}
using (TimeWarning.New("DoRepair", 50))
{
baseCombatEntity.DoRepair(ownerPlayer);
}
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.