OnHelicopterStrafeEnter
OxideCarbonVehicleCalled when a helicopter strafe enters.
object OnHelicopterStrafeEnter(PatrolHelicopterAI patrolHelicopterAI, object position, BasePlayer strafeTarget)Works — the game method in this build is the one the hook was written for.
Parameters
- patrolHelicopterAI
- PatrolHelicopterAI
- position
- object
- strafeTarget
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnHelicopterStrafeEnter(PatrolHelicopterAI patrolHelicopterAI, object position, BasePlayer strafeTarget)
{
Puts("OnHelicopterStrafeEnter");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PatrolHelicopterAI.StartStrafe(BasePlayer, bool)
Passes: PatrolHelicopterAI patrolHelicopterAI, object position, BasePlayer strafeTarget
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.transform.position, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void StartStrafe(BasePlayer strafeTarget, bool shouldUseNapalm = false)
{
if (Interface.CallHook("OnHelicopterStrafeEnter", this, strafeTarget.transform.position, strafeTarget) != null)
{
return;
}
strafe_target = strafeTarget;
get_out_of_strafe_distance = Random.Range(13f, 17f);
if (CanUseNapalm() & shouldUseNapalm)
{
passNapalm = shouldUseNapalm;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.