RustTip

OnImpactEffectCreate

OxideCarbonWeapon

Called when an impact effect is created.

object OnImpactEffectCreate(HitInfo info, string customEffect)
Works — the game method in this build is the one the hook was written for.

Parameters

info
HitInfo
customEffect
string

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnImpactEffectCreate(HitInfo info, string customEffect)
{
    Puts("OnImpactEffectCreate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void Effect.server.ImpactEffect(HitInfo, string)

Passes: HitInfo info, string customEffect

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (a0, a1)Assembly-CSharp.dll

Where it is called (this branch's game code)

public static void ImpactEffect(HitInfo info, string customEffect = null)
{
	if (Interface.CallHook("OnImpactEffectCreate", info, customEffect) != null)
	{
		return;
	}
	if (!info.DoHitEffects || !CanPlayImpactEffect(info))
	{
		return;
	}
	string materialName = StringPool.Get(info.HitMaterial);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.