OnInputUpdate
OxideCarbonElectronicCalled when an input is updated.
object OnInputUpdate(IOEntity iOEntity, int inputAmount, int inputSlot)Works — the game method in this build is the one the hook was written for.
Parameters
- iOEntity
- IOEntity
- inputAmount
- int
- inputSlot
- int
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInputUpdate(IOEntity iOEntity, int inputAmount, int inputSlot)
{
Puts("OnInputUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void IOEntity.UpdateFromInput(int, int)
Passes: IOEntity iOEntity, int inputAmount, int inputSlot
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void UpdateFromInput(int inputAmount, int inputSlot)
{
if (Interface.CallHook("OnInputUpdate", this, inputAmount, inputSlot) != null)
{
return;
}
if (inputs[inputSlot].type != ioType || inputs[inputSlot].type == IOType.Industrial)
{
IOStateChanged(inputAmount, inputSlot);
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.