OnInterferenceUpdate
OxideCarbonTurretCalled when an inteRFerence is updated.
object OnInterferenceUpdate(AutoTurret autoTurret)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInterferenceUpdate(AutoTurret autoTurret)
{
Puts("OnInterferenceUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.RecalculateInterference()
Passes: AutoTurret autoTurret
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
private bool RecalculateInterference()
{
object returnvar = Interface.CallHook("OnInterferenceUpdate", this);
if (returnvar is bool)
{
return (bool)returnvar;
}
bool flag = HasInterference();
if (ShouldTurretOverload(out var _))
{
SetInterferenceEnabled(state: true);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.