RustTip

OnInterferenceUpdate

OxideCarbonTurret

Called when an inteRFerence is updated.

object OnInterferenceUpdate(AutoTurret autoTurret)
Works — the game method in this build is the one the hook was written for.

Parameters

autoTurret
AutoTurret

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnInterferenceUpdate(AutoTurret autoTurret)
{
    Puts("OnInterferenceUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void AutoTurret.RecalculateInterference()

Passes: AutoTurret autoTurret

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

private bool RecalculateInterference()
{
	object returnvar = Interface.CallHook("OnInterferenceUpdate", this);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	bool flag = HasInterference();
	if (ShouldTurretOverload(out var _))
	{
		SetInterferenceEnabled(state: true);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.