OnInventoryAmmoFind
OxideCarbonItemCalled when an inventory ammo is found.
object OnInventoryAmmoFind(PlayerInventory playerInventory, List<Item> list, Rust.AmmoTypes ammoType)Works — the game method in this build is the one the hook was written for.
Parameters
- playerInventory
- PlayerInventory
- list
- List<Item>
- ammoType
- Rust.AmmoTypes
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInventoryAmmoFind(PlayerInventory playerInventory, List<Item> list, Rust.AmmoTypes ammoType)
{
Puts("OnInventoryAmmoFind");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerInventory.FindAmmo(List<Item>, Rust.AmmoTypes)
Passes: PlayerInventory playerInventory, List<Item> list, Rust.AmmoTypes ammoType
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
[PoolAnalyzerNonCaching]
public void FindAmmo(List<Item> list, AmmoTypes ammoType)
{
if (Interface.CallHook("OnInventoryAmmoFind", this, list, ammoType) != null)
{
return;
}
containerMain?.FindAmmo(list, ammoType);
containerBelt?.FindAmmo(list, ammoType);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.