OnInventoryAmmoItemFind
OxideItemobject OnInventoryAmmoItemFind(PlayerInventory inventory, ItemDefinition fuelType)
object OnInventoryAmmoItemFind(PlayerInventory playerInventory, Rust.AmmoTypes ammoType)Works — the game method in this build is the one the hook was written for.
Parameters
- inventory
- PlayerInventory
- fuelType
- ItemDefinition
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInventoryAmmoItemFind(PlayerInventory inventory, ItemDefinition fuelType)
{
Puts("OnInventoryAmmoItemFind");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
Item Chainsaw.GetAmmo()
Passes: PlayerInventory inventory, ItemDefinition fuelType
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0.inventory, this.fuelType)Assembly-CSharp.dll
Where it is called (this branch's game code)
public Item GetAmmo()
{
BasePlayer ownerPlayer = GetOwnerPlayer();
if (!ownerPlayer)
{
return null;
}
object returnvar = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, this.fuelType);
if (returnvar is Item)
{
return (Item)returnvar;
}
return ownerPlayer.inventory.FindItemByItemName(fuelType.shortname);
}Injection point 2
Rust.opj (Oxide)
Item FlameThrower.GetAmmo()
Passes: PlayerInventory inventory, ItemDefinition fuelType
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0.inventory, this.fuelType)Assembly-CSharp.dll
Where it is called (this branch's game code)
public Item GetAmmo()
{
BasePlayer ownerPlayer = GetOwnerPlayer();
if (!ownerPlayer)
{
return null;
}
object returnvar = Interface.CallHook("OnInventoryAmmoItemFind", ownerPlayer.inventory, this.fuelType);
if (returnvar is Item)
{
return (Item)returnvar;
}
return ownerPlayer.inventory.FindItemByItemName(fuelType.shortname);
}Injection point 3
Rust.opj (Oxide)
Item PlayerInventory.FindAmmo(Rust.AmmoTypes)
Passes: PlayerInventory playerInventory, Rust.AmmoTypes ammoType
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public Item FindAmmo(AmmoTypes ammoType)
{
object returnvar = Interface.CallHook("OnInventoryAmmoItemFind", this, ammoType);
if (returnvar is Item)
{
return (Item)returnvar;
}
Item item = containerMain?.FindAmmo(ammoType);
if (item == null)
{
item = containerBelt?.FindAmmo(ammoType);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.