OnInventoryItemFind
OxideCarbonItemCalled when an inventory item is found.
object OnInventoryItemFind(PlayerInventory playerInventory, int id)Works — the game method in this build is the one the hook was written for.
Parameters
- playerInventory
- PlayerInventory
- id
- int
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInventoryItemFind(PlayerInventory playerInventory, int id)
{
Puts("OnInventoryItemFind");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(Item); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
Item PlayerInventory.FindItemByItemID(int)
Passes: PlayerInventory playerInventory, int id
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public Item FindItemByItemID(int id)
{
object returnvar = Interface.CallHook("OnInventoryItemFind", this, id);
if (returnvar is Item)
{
return (Item)returnvar;
}
if (containerMain != null)
{
Item item = containerMain.FindItemByItemID(id);
if (item != null && item.IsValid())
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.