OnInventoryItemsFind
OxideCarbonItemCalled when an inventory items is found.
object OnInventoryItemsFind(PlayerInventory playerInventory, int id, List<Item> list)Works — the game method in this build is the one the hook was written for.
Parameters
- playerInventory
- PlayerInventory
- id
- int
- list
- List<Item>
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnInventoryItemsFind(PlayerInventory playerInventory, int id, List<Item> list)
{
Puts("OnInventoryItemsFind");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PlayerInventory.FindItemsByItemID(List<Item>, int)
Passes: PlayerInventory playerInventory, int id, List<Item> list
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a1, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
[PoolAnalyzerNonCaching]
public void FindItemsByItemID(List<Item> list, int id)
{
if (Interface.CallHook("OnInventoryItemsFind", this, id, list) != null)
{
return;
}
if (containerMain != null)
{
containerMain.FindItemsByItemID(list, id);
}
if (containerBelt != null)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.