OnItemFilter
OxideCarbonItemCalled when item filter occurs.
object OnItemFilter(Item item, StorageContainer storageContainer, int targetSlot, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- item
- Item
- storageContainer
- StorageContainer
- targetSlot
- int
- player
- BasePlayer
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnItemFilter(Item item, StorageContainer storageContainer, int targetSlot, BasePlayer player)
{
Puts("OnItemFilter");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool StorageContainer.ItemFilter(BasePlayer, Item, int)
Passes: Item item, StorageContainer storageContainer, int targetSlot, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a1, this, a2, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual bool ItemFilter(BasePlayer player, Item item, int targetSlot)
{
object returnvar = Interface.CallHook("OnItemFilter", item, this, targetSlot, player);
if (returnvar is bool)
{
return (bool)returnvar;
}
if (onlyAcceptCategory == ItemCategory.All)
{
return true;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.