RustTip

OnItemRepair

OxideCarbonItem

Called when an item is repaired.

object OnItemRepair(BasePlayer player, Item itemToRepair)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
itemToRepair
Item

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnItemRepair(BasePlayer player, Item itemToRepair)
{
    Puts("OnItemRepair");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void RepairBench.RepairAnItem(Item, BasePlayer, BaseEntity, float, bool)

Passes: BasePlayer player, Item itemToRepair

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a1, a0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
	{
		flag = true;
	}
	if (!flag)
	{
		return;
	}
}
if (Interface.CallHook("OnItemRepair", player, itemToRepair) != null)
{
	return;
}
float num = RepairCostFraction(itemToRepair);
bool flag2 = false;
List<ItemAmount> obj = Facepunch.Pool.Get<List<ItemAmount>>();
GetRepairCostList(blueprint, obj);
foreach (ItemAmount item in obj)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.