OnItemSplit
OxideCarbonItemCalled when item split occurs.
object OnItemSplit(Item item, int split_Amount)Works — the game method in this build is the one the hook was written for.
Parameters
- item
- Item
- split_Amount
- int
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnItemSplit(Item item, int split_Amount)
{
Puts("OnItemSplit");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return default(Item); // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
Item Item.SplitItem(int)
Passes: Item item, int split_Amount
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
if (split_Amount <= 0)
{
return null;
}
if (split_Amount >= amount)
{
return null;
}
object returnvar = Interface.CallHook("OnItemSplit", this, split_Amount);
if (returnvar is Item)
{
return (Item)returnvar;
}
amount -= split_Amount;
Item item = ItemManager.CreateByItemID(info.itemid, split_Amount, skin, 0uL);
MigrateItemOwnership(item, split_Amount);
if (IsBlueprint())
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.