OnLiftUse
OxideCarbonElevatorCalled when a lift uses.
object OnLiftUse(Lift lift, BasePlayer player)
object OnLiftUse(ProceduralLift proceduralLift, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- lift
- Lift
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnLiftUse(Lift lift, BasePlayer player)
{
Puts("OnLiftUse");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void Lift.RPC_UseLift(BaseEntity.RPCMessage)
Passes: Lift lift, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void RPC_UseLift(RPCMessage rpc)
{
if (rpc.player.CanInteract() && PlayerIsAtCabin(rpc.player))
{
if (Interface.CallHook("OnLiftUse", this, rpc.player) != null)
{
return;
}
MoveUp();
}
}Injection point 2
Rust.opj (Oxide)
void ProceduralLift.RPC_UseLift(BaseEntity.RPCMessage)
Passes: ProceduralLift proceduralLift, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
private void RPC_UseLift(RPCMessage rpc)
{
if (rpc.player.CanInteract() && !IsBusy())
{
if (Interface.CallHook("OnLiftUse", this, rpc.player) != null)
{
return;
}
MoveToFloor((floorIndex + 1) % stops.Length);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.