OnLiquidVesselFill
OxideCarbonEntityCalled when a liquid vessel is filled.
object OnLiquidVesselFill(BaseLiquidVessel baseLiquidVessel, BasePlayer local0, LiquidContainer local3)Works — the game method in this build is the one the hook was written for.
Parameters
- baseLiquidVessel
- BaseLiquidVessel
- local0
- BasePlayer
- local3
- LiquidContainer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnLiquidVesselFill(BaseLiquidVessel baseLiquidVessel, BasePlayer local0, LiquidContainer local3)
{
Puts("OnLiquidVesselFill");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseLiquidVessel.FillCheck()
Passes: BaseLiquidVessel baseLiquidVessel, BasePlayer local0, LiquidContainer local3
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, l3)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
BasePlayer ownerPlayer = GetOwnerPlayer();
if (!ownerPlayer)
{
return;
}
float f = (Time.realtimeSinceStartup - lastFillTime) * fillMlPerSec;
Vector3 pos = ownerPlayer.transform.position - new Vector3(0f, 1f, 0f);
LiquidContainer facingLiquidContainer = GetFacingLiquidContainer();
if (Interface.CallHook("OnLiquidVesselFill", this, ownerPlayer, facingLiquidContainer) != null)
{
return;
}
if (facingLiquidContainer == null && CanFillFromWorld())
{
Item contents = GetContents();
ItemDefinition itemDefinition = WaterResource.SV_GetAtPoint(pos);
if (contents != null && contents.info.itemid != itemDefinition.itemid)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.