OnLiquidWeaponFired
OxideCarbonWeaponCalled when a liquid weapon is fired.
void OnLiquidWeaponFired(LiquidWeapon liquidWeapon, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- liquidWeapon
- LiquidWeapon
- local0
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnLiquidWeaponFired(LiquidWeapon liquidWeapon, BasePlayer local0)
{
Puts("OnLiquidWeaponFired");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void LiquidWeapon.StartFiring(BaseEntity.RPCMessage)
Passes: LiquidWeapon liquidWeapon, BasePlayer local0
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.