OnLiquidWeaponFiringStopped
OxideCarbonWeaponCalled when a liquid weapon firing stops.
void OnLiquidWeaponFiringStopped(LiquidWeapon liquidWeapon)Works — the game method in this build is the one the hook was written for.
Parameters
- liquidWeapon
- LiquidWeapon
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnLiquidWeaponFiringStopped(LiquidWeapon liquidWeapon)
{
Puts("OnLiquidWeaponFiringStopped");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void LiquidWeapon.StopFiring()
Passes: LiquidWeapon liquidWeapon
WorksReturnBehavior: ContinueArgumentBehavior: JustThisAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(Flags.On, b: false);
}
if (isServer)
{
SendNetworkUpdateImmediate();
}
Interface.CallHook("OnLiquidWeaponFiringStopped", this);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.