OnLivestockAnimalFamiliarityAdd
OxideCarbonAnimalobject OnLivestockAnimalFamiliarityAdd(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, ulong userId, float seconds, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason reason)Works — the game method in this build is the one the hook was written for.
Parameters
- livestockAnimal
- Rust.Ai.Gen2.LivestockAnimal
- userId
- ulong
- seconds
- float
- reason
- Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnLivestockAnimalFamiliarityAdd(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, ulong userId, float seconds, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason reason)
{
Puts("OnLivestockAnimalFamiliarityAdd");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Rust.Ai.Gen2.LivestockAnimal.AddFamiliarity(ulong, float, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason)
Passes: Rust.Ai.Gen2.LivestockAnimal livestockAnimal, ulong userId, float seconds, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason reason
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
public void AddFamiliarity(ulong userId, float seconds, FamiliarityReason reason = FamiliarityReason.Handled)
{
if (Interface.CallHook("OnLivestockAnimalFamiliarityAdd", this, userId, seconds, reason) != null)
{
return;
}
bool isLeadable = IsLeadable;
CreditFamiliarity(userId, seconds);
RefreshHusbandryClocks();
if (!isLeadable && IsLeadable && (reason == FamiliarityReason.Handled || reason == FamiliarityReason.Purchased))
{
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.