RustTip

OnLivestockAnimalFamiliarityAdded

OxideCarbonAnimal
void OnLivestockAnimalFamiliarityAdded(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, ulong userId, float seconds, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason reason)
Works — the game method in this build is the one the hook was written for.

Parameters

livestockAnimal
Rust.Ai.Gen2.LivestockAnimal
userId
ulong
seconds
float
reason
Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnLivestockAnimalFamiliarityAdded(Rust.Ai.Gen2.LivestockAnimal livestockAnimal, ulong userId, float seconds, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason reason)
{
    Puts("OnLivestockAnimalFamiliarityAdded");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void Rust.Ai.Gen2.LivestockAnimal.AddFamiliarity(ulong, float, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason)

Passes: Rust.Ai.Gen2.LivestockAnimal livestockAnimal, ulong userId, float seconds, Rust.Ai.Gen2.LivestockAnimal.FamiliarityReason reason

WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll

Where it is called (this branch's game code)

public void AddFamiliarity(ulong userId, float seconds, FamiliarityReason reason = FamiliarityReason.Handled)
{
	bool isLeadable = IsLeadable;
	CreditFamiliarity(userId, seconds);
	RefreshHusbandryClocks();
	if (!isLeadable && IsLeadable && (reason == FamiliarityReason.Handled || reason == FamiliarityReason.Purchased))
	{
		Interface.CallHook("OnLivestockAnimalFamiliarityAdded", this, userId, seconds, reason);
		Analytics.Azure.OnLivestockAcquired(userId, this, reason);
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.