OnLockRemove
OxideCarbonVehicleCalled when a lock is removed.
object OnLockRemove(ModularCar carOccupant, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- carOccupant
- ModularCar
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnLockRemove(ModularCar carOccupant, BasePlayer player)
{
Puts("OnLockRemove");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ModularCarGarage.RPC_RequestRemoveLock(BaseEntity.RPCMessage)
Passes: ModularCar carOccupant, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.carOccupant, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
[RPC_Server]
[RPC_Server.MaxDistance(3f)]
[RPC_Server.IsVisible(3f)]
public void RPC_RequestRemoveLock(RPCMessage msg)
{
if (HasOccupant && carOccupant.CarLock.HasALock)
{
if (Interface.CallHook("OnLockRemove", this.carOccupant, msg.player) != null)
{
return;
}
carOccupant.CarLock.RemoveLock();
Effect.server.Run(addRemoveLockEffect.resourcePath, this, 0u, Vector3.zero, Vector3.zero);
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.