OnLockerSwap
OxideCarbonStructureCalled when a locker swaps.
object OnLockerSwap(Locker locker, int local0, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- locker
- Locker
- local0
- int
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnLockerSwap(Locker locker, int local0, BasePlayer player)
{
Puts("OnLockerSwap");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Locker.RPC_Equip(BaseEntity.RPCMessage)
Passes: Locker locker, int local0, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0, a0.player)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
[RPC_Server.IsVisible(3f)]
public void RPC_Equip(RPCMessage msg)
{
int num = msg.read.Int32();
if (num < 0 || num >= maxGearSets || IsEquipping())
{
return;
}
if (Interface.CallHook("OnLockerSwap", this, num, msg.player) != null)
{
return;
}
BasePlayer player = msg.player;
if (player.IsDead() || !CanBeLooted(player))
{
return;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.