OnLootEntityEnd
OxidePlayervoid OnLootEntityEnd(BasePlayer player, LootableCorpse lootableCorpse)
void OnLootEntityEnd(BasePlayer player, StorageContainer storageContainer)
void OnLootEntityEnd(BasePlayer player, ContainerIOEntity containerIOEntity)
void OnLootEntityEnd(BasePlayer player, DroppedItemContainer droppedItemContainer)
void OnLootEntityEnd(BasePlayer player, ItemBasedFlowRestrictor itemBasedFlowRestrictor)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- lootableCorpse
- LootableCorpse
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnLootEntityEnd(BasePlayer player, LootableCorpse lootableCorpse)
{
Puts("OnLootEntityEnd");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
void LootableCorpse.PlayerStoppedLooting(BasePlayer)
Passes: BasePlayer player, LootableCorpse lootableCorpse
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void PlayerStoppedLooting(BasePlayer player)
{
Interface.CallHook("OnLootEntityEnd", player, this);
ResetRemovalTime();
SetFlagLocal(Flags.Open, b: false);
SendNetworkUpdate();
}Injection point 2
Rust.opj (Oxide)
void StorageContainer.PlayerStoppedLooting(BasePlayer)
Passes: BasePlayer player, StorageContainer storageContainer
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void PlayerStoppedLooting(BasePlayer player)
{
Interface.CallHook("OnLootEntityEnd", player, this);
SetFlagLocal(Flags.Open, b: false);
SendNetworkUpdate();
}Injection point 3
Rust.opj (Oxide)
void ContainerIOEntity.PlayerStoppedLooting(BasePlayer)
Passes: BasePlayer player, ContainerIOEntity containerIOEntity
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void PlayerStoppedLooting(BasePlayer player)
{
Interface.CallHook("OnLootEntityEnd", player, this);
SetFlagLocal(Flags.Open, b: false);
SendNetworkUpdate();
}Injection point 4
Rust.opj (Oxide)
void DroppedItemContainer.PlayerStoppedLooting(BasePlayer)
Passes: BasePlayer player, DroppedItemContainer droppedItemContainer
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void PlayerStoppedLooting(BasePlayer player)
{
Interface.CallHook("OnLootEntityEnd", player, this);
if (inventory == null || inventory.itemList == null || inventory.itemList.Count == 0)
{
Kill();
}
else
{
ResetRemovalTime();
SetFlagLocal(Flags.Open, b: false);
// …Injection point 5
Rust.opj (Oxide)
void ItemBasedFlowRestrictor.PlayerStoppedLooting(BasePlayer)
Passes: BasePlayer player, ItemBasedFlowRestrictor itemBasedFlowRestrictor
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (a0, this)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void PlayerStoppedLooting(BasePlayer player)
{
Interface.CallHook("OnLootEntityEnd", player, this);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.