RustTip

OnLootNetworkUpdate

OxideCarbonPlayer

Called when a loot network is updated.

object OnLootNetworkUpdate(PlayerLoot playerLoot)
Works — the game method in this build is the one the hook was written for.

Parameters

playerLoot
PlayerLoot

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnLootNetworkUpdate(PlayerLoot playerLoot)
{
    Puts("OnLootNetworkUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void PlayerLoot.SendUpdate()

Passes: PlayerLoot playerLoot

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

private void SendUpdate()
{
	isInvokingSendUpdate = false;
	if (!baseEntity.IsValid())
	{
		return;
	}
	if (Interface.CallHook("OnLootNetworkUpdate", this) != null)
	{
		return;
	}
	using PlayerUpdateLoot playerUpdateLoot = Pool.Get<PlayerUpdateLoot>();
	if ((bool)entitySource && entitySource.net != null)
	{
		playerUpdateLoot.entityID = entitySource.net.ID;
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.