OnLootPlayer
OxideCarbonPlayerCalled when loot player occurs.
void OnLootPlayer(BasePlayer basePlayer, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- basePlayer
- BasePlayer
- local0
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnLootPlayer(BasePlayer basePlayer, BasePlayer local0)
{
Puts("OnLootPlayer");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BasePlayer.RPC_LootPlayer(BaseEntity.RPCMessage)
Passes: BasePlayer basePlayer, BasePlayer local0
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
public void RPC_LootPlayer(RPCMessage msg)
{
BasePlayer player = msg.player;
if ((bool)player && player.CanInteract() && CanBeLooted(player) && player.inventory.loot.StartLootingEntity(this))
{
player.inventory.loot.AddContainer(inventory.containerMain);
player.inventory.loot.AddContainer(inventory.containerWear);
player.inventory.loot.AddContainer(inventory.containerBelt);
Interface.CallHook("OnLootPlayer", this, player);
player.inventory.loot.SendImmediate();
player.RadioactiveLootCheck(player.inventory.loot.containers);
player.ClientRPC(RpcTarget.Player("RPC_OpenLootPanel", player), "player_corpse");
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.