OnMagazineReload
OxideCarbonWeaponCalled when a magazine reloads.
object OnMagazineReload(BaseProjectile baseProjectile, IAmmoContainer ammoSource, object GetOwnerPlayer())Works — the game method in this build is the one the hook was written for.
Parameters
- baseProjectile
- BaseProjectile
- ammoSource
- IAmmoContainer
- GetOwnerPlayer()
- object
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnMagazineReload(BaseProjectile baseProjectile, IAmmoContainer ammoSource, object GetOwnerPlayer())
{
Puts("OnMagazineReload");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool BaseProjectile.TryReloadMagazine(IAmmoContainer, int, bool)
Passes: BaseProjectile baseProjectile, IAmmoContainer ammoSource, object GetOwnerPlayer()
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, this.GetOwnerPlayer())Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual bool TryReloadMagazine(IAmmoContainer ammoSource, int desiredAmount = -1, bool shouldUpdateShieldState = true)
{
object returnvar = Interface.CallHook("OnMagazineReload", this, ammoSource, this.GetOwnerPlayer());
if (returnvar is bool)
{
return (bool)returnvar;
}
if (!TryReload(ammoSource, desiredAmount))
{
return false;
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.