OnMeleeAttack
OxideCarbonPlayerCalled when a melee attacks.
object OnMeleeAttack(BasePlayer local0, HitInfo local3)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- local3
- HitInfo
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnMeleeAttack(BasePlayer local0, HitInfo local3)
{
Puts("OnMeleeAttack");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMelee.PlayerAttack(BaseEntity.RPCMessage)
Passes: BasePlayer local0, HitInfo local3
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l0, l3)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
}
HitInfo obj = Facepunch.Pool.Get<HitInfo>();
obj.LoadFromAttack(playerAttack.attack, serverSide: true);
obj.Initiator = player;
obj.Weapon = this;
obj.WeaponPrefab = this;
obj.Predicted = msg.connection;
obj.damageProperties = damageProperties;
if (Interface.CallHook("OnMeleeAttack", player, obj) != null)
{
return;
}
if (obj.IsNaNOrInfinity())
{
string shortPrefabName = ShortPrefabName;
AntiHack.Log(player, AntiHackType.MeleeHack, "Contains NaN (" + shortPrefabName + ")");
player.stats.combat.LogInvalid(obj, "melee_nan");
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.