OnMeleeThrown
OxideCarbonWeaponCalled when melee thrown occurs.
void OnMeleeThrown(BasePlayer local0, Item local1)Works — the game method in this build is the one the hook was written for.
Parameters
- local0
- BasePlayer
- local1
- Item
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnMeleeThrown(BasePlayer local0, Item local1)
{
Puts("OnMeleeThrown");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseMelee.CLProject(BaseEntity.RPCMessage)
Passes: BasePlayer local0, Item local1
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
else
{
item.UseItem();
if (item.amount == 0)
{
item.SetParent(null);
}
}
Interface.CallHook("OnMeleeThrown", player, item);
SingletonComponent<NpcNoiseManager>.Instance.OnWeaponThrown(player, this, canAiHearIt);
}
return;
}
}
AntiHack.Log(player, AntiHackType.ProjectileHack, "Item mod not found (" + ShortPrefabName + ")");
player.stats.combat.LogInvalid(player, this, "mod_missing");
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.