RustTip

OnMissionFailed

OxideCarbonMission

Called when a mission fails.

void OnMissionFailed(BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee, BaseMission.MissionFailReason failReason)
Works — the game method in this build is the one the hook was written for.

Parameters

baseMission
BaseMission
instance
BaseMission.MissionInstance
assignee
BasePlayer
failReason
BaseMission.MissionFailReason

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnMissionFailed(BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee, BaseMission.MissionFailReason failReason)
{
    Puts("OnMissionFailed");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseMission.MissionFailed(BaseMission.MissionInstance, BasePlayer, BaseMission.MissionFailReason, bool)

Passes: BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee, BaseMission.MissionFailReason failReason

WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this,a0,a1,a2)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
		if (failReason != MissionFailReason.ResetPlayerState)
		{
			DoMissionEffect(failedEffect.resourcePath, assignee);
		}
	}
	Analytics.Azure.OnMissionComplete(assignee, this, failReason);
	instance.status = MissionStatus.Failed;
	MissionEnded(instance, assignee);
	Interface.CallHook("OnMissionFailed", this, instance, assignee, failReason);
	assignee.MissionsDirty(saveImmediately);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.