RustTip

OnMissionSucceeded

OxideCarbonMission

Called when a mission is succeeded.

void OnMissionSucceeded(BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee)
Works — the game method in this build is the one the hook was written for.

Parameters

baseMission
BaseMission
instance
BaseMission.MissionInstance
assignee
BasePlayer

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnMissionSucceeded(BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee)
{
    Puts("OnMissionSucceeded");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseMission.MissionSuccess(BaseMission.MissionInstance, BasePlayer)

Passes: BaseMission baseMission, BaseMission.MissionInstance instance, BasePlayer assignee

WorksReturnBehavior: ContinueArgumentBehavior: AllAssembly-CSharp.dll

Where it is called (this branch's game code)

public virtual void MissionSuccess(MissionInstance instance, BasePlayer assignee)
{
	instance.status = MissionStatus.Accomplished;
	MissionEnded(instance, assignee);
	MissionComplete(instance, assignee);
Interface.CallHook("OnMissionSucceeded", this, instance, assignee);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.