OnMountedWeaponReload
OxidePrimitiveobject OnMountedWeaponReload(BaseMountedWeapon baseMountedWeapon, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- baseMountedWeapon
- BaseMountedWeapon
- player
- BasePlayer
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnMountedWeaponReload(BaseMountedWeapon baseMountedWeapon, BasePlayer player)
{
Puts("OnMountedWeaponReload");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool BaseMountedWeapon.ServerStartReload(BasePlayer)
Passes: BaseMountedWeapon baseMountedWeapon, BasePlayer player
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public bool ServerStartReload(BasePlayer player)
{
BasePlayer mounted = GetMounted();
if (mounted == null || player == null || player != mounted || HasFlag(Flags.Reserved4) || UnableToStartReloadServer(player))
{
return false;
}
object returnvar = Interface.CallHook("OnMountedWeaponReload", this, player);
if (returnvar != null)
{
return returnvar is bool && (bool)returnvar;
}
reloadingPlayer = player;
using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
{
flagsUpdateScope.Set(Flags.Reserved4, b: true);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.