RustTip

OnMountedWeaponReload

OxidePrimitive
object OnMountedWeaponReload(BaseMountedWeapon baseMountedWeapon, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

baseMountedWeapon
BaseMountedWeapon
player
BasePlayer

Return value

objectReturn non-null to stop the game method.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnMountedWeaponReload(BaseMountedWeapon baseMountedWeapon, BasePlayer player)
{
    Puts("OnMountedWeaponReload");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool BaseMountedWeapon.ServerStartReload(BasePlayer)

Passes: BaseMountedWeapon baseMountedWeapon, BasePlayer player

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll

Where it is called (this branch's game code)

public bool ServerStartReload(BasePlayer player)
{
	BasePlayer mounted = GetMounted();
	if (mounted == null || player == null || player != mounted || HasFlag(Flags.Reserved4) || UnableToStartReloadServer(player))
	{
		return false;
	}
	object returnvar = Interface.CallHook("OnMountedWeaponReload", this, player);
	if (returnvar != null)
	{
		return returnvar is bool && (bool)returnvar;
	}
	reloadingPlayer = player;
	using (FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate))
	{
		flagsUpdateScope.Set(Flags.Reserved4, b: true);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.