OnNetworkSubscriptionsGather
OxideCarbonNetworkCalled when a network subscriptions gathers.
object OnNetworkSubscriptionsGather(NetworkVisibilityGrid networkVisibilityGrid, Network.Visibility.Group group, ListHashSet<Network.Visibility.Group> groups, int radius)Works — the game method in this build is the one the hook was written for.
Parameters
- networkVisibilityGrid
- NetworkVisibilityGrid
- group
- Network.Visibility.Group
- groups
- ListHashSet<Network.Visibility.Group>
- radius
- int
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNetworkSubscriptionsGather(NetworkVisibilityGrid networkVisibilityGrid, Network.Visibility.Group group, ListHashSet<Network.Visibility.Group> groups, int radius)
{
Puts("OnNetworkSubscriptionsGather");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void NetworkVisibilityGrid.GetVisibleFrom(Network.Visibility.Group, ListHashSet<Network.Visibility.Group>, int)
Passes: NetworkVisibilityGrid networkVisibilityGrid, Network.Visibility.Group group, ListHashSet<Network.Visibility.Group> groups, int radius
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
#define UNITY_ASSERTIONS
using Network.Visibility;
using UnityEngine.Assertions;
public void GetVisibleFrom(Group group, ListHashSet<Group> groups, int radius)
if (Interface.CallHook("OnNetworkSubscriptionsGather", this, group, groups, radius) != null)
{
return;
}
{
GetGlobalNetworkGroups(group, groups);
if (group.restricted)
{
groups.Add(group);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.