OnNetworkSubscriptionsUpdate
OxideCarbonNetworkCalled when a network subscriptions is updated.
object OnNetworkSubscriptionsUpdate(Network.Networkable networkable, List<Network.Visibility.Group> list, List<Network.Visibility.Group> list)
object OnNetworkSubscriptionsUpdate(Network.Networkable networkable, List<Network.Visibility.Group> list, object null)Works — the game method in this build is the one the hook was written for.
Parameters
- networkable
- Network.Networkable
- list
- List<Network.Visibility.Group>
- list
- List<Network.Visibility.Group>
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNetworkSubscriptionsUpdate(Network.Networkable networkable, List<Network.Visibility.Group> list, List<Network.Visibility.Group> list)
{
Puts("OnNetworkSubscriptionsUpdate");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point 1
Rust.opj (Oxide)
bool Network.Networkable.UpdateSubscriptions(int, int)
Passes: Network.Networkable networkable, List<Network.Visibility.Group> list, List<Network.Visibility.Group> list
WorksReturnBehavior: ExitWhenNonNullFacepunch.Network.dll
Where it is called (this branch's game code)
// …
using (TimeWarning.New("UpdateSubscriptions"))
{
updateSubscriptions = false;
List<Group> obj = Pool.Get<List<Group>>();
List<Group> obj2 = Pool.Get<List<Group>>();
ListHashSet<Group> obj3 = Pool.Get<ListHashSet<Group>>();
SubStrategy.GatherSubscriptions(this, obj3);
ListHashSet<Group>.Compare(subscriber.subscribed, obj3, obj, obj2, null);
if (Interface.CallHook("OnNetworkSubscriptionsUpdate", this, obj, obj2) == null)
{
return;
}
for (int i = 0; i < obj2.Count; i++)
{
Group obj4 = obj2[i];
if (removeLimit > 0)
{
// …Injection point 2
Rust.opj (Oxide)
bool Network.Networkable.UpdateHighPrioritySubscriptions()
Passes: Network.Networkable networkable, List<Network.Visibility.Group> list, object null
WorksReturnBehavior: ExitWhenNonNullFacepunch.Network.dll
Where it is called (this branch's game code)
// …
return false;
}
using (TimeWarning.New("UpdateHighPrioritySubscriptions"))
{
List<Group> obj = Pool.Get<List<Group>>();
ListHashSet<Group> obj2 = Pool.Get<ListHashSet<Group>>();
SubStrategy.GatherHighPrioSubscriptions(this, obj2);
ListHashSet<Group>.Compare(subscriber.subscribed, obj2, obj, null, null);
if (Interface.CallHook("OnNetworkSubscriptionsUpdate", this, obj, null) == null)
{
return;
}
for (int i = 0; i < obj.Count; i++)
{
Group obj3 = obj[i];
subscriber.Subscribe(obj3);
if (handler != null && obj3.HasSubscribers())
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.