OnNoGoZoneAdded
OxideCarbonEntityCalled when a no go zone is added.
object OnNoGoZoneAdded(PatrolHelicopterAI patrolHelicopterAI, PatrolHelicopterAI.DangerZone zone)Works — the game method in this build is the one the hook was written for.
Parameters
- patrolHelicopterAI
- PatrolHelicopterAI
- zone
- PatrolHelicopterAI.DangerZone
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNoGoZoneAdded(PatrolHelicopterAI patrolHelicopterAI, PatrolHelicopterAI.DangerZone zone)
{
Puts("OnNoGoZoneAdded");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PatrolHelicopterAI.NoGoZoneAdded(PatrolHelicopterAI.DangerZone)
Passes: PatrolHelicopterAI patrolHelicopterAI, PatrolHelicopterAI.DangerZone zone
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
private void NoGoZoneAdded(DangerZone zone)
{
if (use_danger_zones && !zone.IsInMonument)
{
if (Interface.CallHook("OnNoGoZoneAdded", this, zone) != null)
{
return;
}
ClearTargets();
ExitCurrentState();
State_Flee_Enter();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.