OnNpcAttack
OxideNPCobject OnNpcAttack(BaseNpc baseNpc, BaseEntity AttackTarget)Works — the game method in this build is the one the hook was written for.
Parameters
- baseNpc
- BaseNpc
- AttackTarget
- BaseEntity
Return value
objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcAttack(BaseNpc baseNpc, BaseEntity AttackTarget)
{
Puts("OnNpcAttack");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return null; // null — the game continues as usual
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseNpc.StartAttack()
Passes: BaseNpc baseNpc, BaseEntity AttackTarget
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, this.AttackTarget)Assembly-CSharp.dll
Where it is called (this branch's game code)
public virtual void StartAttack()
{
if ((bool)AttackTarget && AttackReady() && !((AttackTarget.ServerPosition - ServerPosition).magnitude > AttackRange))
{
if (Interface.CallHook("OnNpcAttack", this, this.AttackTarget) != null)
{
return;
}
nextAttackTime = Time.realtimeSinceStartup + AttackRate;
BaseCombatEntity combatTarget = CombatTarget;
if ((bool)combatTarget)
{
combatTarget.Hurt(AttackDamage, AttackDamageType, this);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.