OnNpcConversationResponded
OxideCarbonNPCCalled when an npc conversation is responded.
void OnNpcConversationResponded(NPCTalking nPCTalking, BasePlayer local0, ConversationData local6, ConversationData.ResponseNode local20)Works — the game method in this build is the one the hook was written for.
Parameters
- nPCTalking
- NPCTalking
- local0
- BasePlayer
- local6
- ConversationData
- local20
- ConversationData.ResponseNode
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnNpcConversationResponded(NPCTalking nPCTalking, BasePlayer local0, ConversationData local6, ConversationData.ResponseNode local20)
{
Puts("OnNpcConversationResponded");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void NPCTalking.Server_ResponsePressed(BaseEntity.RPCMessage)
Passes: NPCTalking nPCTalking, BasePlayer local0, ConversationData local6, ConversationData.ResponseNode local20
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, l0, l6, l20)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.