OnNpcGiveSoldItem
OxideCarbonNPCCalled when npc give sold item occurs.
object OnNpcGiveSoldItem(NPCVendingMachine nPCVendingMachine, Item soldItem, BasePlayer buyer)Works — the game method in this build is the one the hook was written for.
Parameters
- nPCVendingMachine
- NPCVendingMachine
- soldItem
- Item
- buyer
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcGiveSoldItem(NPCVendingMachine nPCVendingMachine, Item soldItem, BasePlayer buyer)
{
Puts("OnNpcGiveSoldItem");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void NPCVendingMachine.GiveSoldItem(Item, BasePlayer)
Passes: NPCVendingMachine nPCVendingMachine, Item soldItem, BasePlayer buyer
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0, a1)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override void GiveSoldItem(Item soldItem, BasePlayer buyer)
{
if (Interface.CallHook("OnNpcGiveSoldItem", this, soldItem, buyer) != null)
{
return;
}
soldItem.SetItemOwnership(buyer, ItemOwnershipPhrases.VendorSale);
base.GiveSoldItem(soldItem, buyer);
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.