RustTip

OnNpcRadioChatter

OxideNPC
object OnNpcRadioChatter(ScientistNPC scientistNPC)
Works — the game method in this build is the one the hook was written for.

Parameters

scientistNPC
ScientistNPC

Return value

objectReturn a value of the method's result type and the game returns it immediately; null continues as usual.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnNpcRadioChatter(ScientistNPC scientistNPC)
{
    Puts("OnNpcRadioChatter");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return null; // null — the game continues as usual
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ScientistNPC.PlayRadioChatter()

Passes: ScientistNPC scientistNPC

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

// …
{
	if (RadioChatterEffects.Length != 0)
	{
		if ((IsDestroyed || transform == null) && _playRadioChatter != null)
		{
			CancelInvoke(_playRadioChatter);
			return;
		}
		if (Interface.CallHook("OnNpcRadioChatter", this) != null)
		{
			return;
		}
		Effect.server.Run(RadioChatterEffects[Random.Range(0, RadioChatterEffects.Length)].resourcePath, this, StringPool.Get("head"), Vector3.zero, Vector3.zero);
		QueueRadioChatter();
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.