OnNpcTarget
OxideNPCobject OnNpcTarget(BaseEntity owner, BaseEntity baseEntity)
object OnNpcTarget(HumanNPC humanNPC, BaseEntity baseEntity)Works — the game method in this build is the one the hook was written for.
Parameters
- owner
- BaseEntity
- baseEntity
- BaseEntity
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcTarget(BaseEntity owner, BaseEntity baseEntity)
{
Puts("OnNpcTarget");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Where it is called
Oxide core (Oxide.Rust)
RustCore::IOnNpcTarget(BaseNpc npc, BaseEntity target)
Oxide core code — the hook is called from here
private object IOnNpcTarget(BaseNpc npc, BaseEntity target)
{
if (Interface.CallHook("OnNpcTarget", npc, target) != null)
{
npc.SetFact(BaseNpc.Facts.HasEnemy, 0);
npc.SetFact(BaseNpc.Facts.EnemyRange, 3);
npc.SetFact(BaseNpc.Facts.AfraidRange, 1);
//TODO: Find replacements of those:
// npc.AiContext.EnemyPlayer = null;
// npc.AiContext.LastEnemyPlayerScore = 0f;
// …Injection point 1
Rust.opj (Oxide)
BaseEntity AIBrainSenses.GetNearest(List<BaseEntity>, float)
Passes: BaseEntity owner, BaseEntity baseEntity
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
return null;
}
float num = float.PositiveInfinity;
BaseEntity result = null;
foreach (BaseEntity entity in entities)
{
if (!(entity == null) && !(entity.Health() <= 0f))
{
if (Interface.CallHook("OnNpcTarget", this.owner, baseEntity) == null)
{
return;
}
float num2 = Vector3.Distance(entity.transform.position, owner.transform.position);
if (num2 <= rangeFraction * maxRange && num2 < num)
{
result = entity;
}
// …Injection point 2
Rust.opj (Oxide)
BaseEntity HumanNPC.GetBestTarget()
Passes: HumanNPC humanNPC, BaseEntity baseEntity
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
public BaseEntity GetBestTarget()
{
BaseEntity result = null;
float num = -1f;
foreach (BaseEntity player in Brain.Senses.Players)
{
if (!(player == null) && !(player.Health() <= 0f))
{
if (Interface.CallHook("OnNpcTarget", this, baseEntity) == null)
{
return;
}
float value = Vector3.Distance(player.transform.position, transform.position);
float num2 = 1f - Mathf.InverseLerp(1f, Brain.SenseRange, value);
float value2 = Vector3.Dot((player.transform.position - eyes.position).normalized, eyes.BodyForward());
num2 += Mathf.InverseLerp(Brain.VisionCone, 1f, value2) / 2f;
num2 += (Brain.Senses.Memory.IsLOS(player) ? 2f : 0f);
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.