OnNpcTargetSense
OxideCarbonNPCCalled when npc target sense occurs.
object OnNpcTargetSense(BaseEntity owner, BaseEntity ent, AIBrainSenses brainSenses)Works — the game method in this build is the one the hook was written for.
Parameters
- owner
- BaseEntity
- ent
- BaseEntity
- brainSenses
- AIBrainSenses
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnNpcTargetSense(BaseEntity owner, BaseEntity ent, AIBrainSenses brainSenses)
{
Puts("OnNpcTargetSense");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Rust.Ai.SimpleAIMemory.SetKnown(BaseEntity, BaseEntity, AIBrainSenses)
Passes: BaseEntity owner, BaseEntity ent, AIBrainSenses brainSenses
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a1, a0, a2)Assembly-CSharp.dll
Where it is called (this branch's game code)
public void SetKnown(BaseEntity ent, BaseEntity owner, AIBrainSenses brainSenses)
{
if (Interface.CallHook("OnNpcTargetSense", owner, ent, brainSenses) != null)
{
return;
}
IAISenses iAISenses = owner as IAISenses;
BasePlayer basePlayer = ent as BasePlayer;
if (basePlayer != null && PlayerIgnoreList.Contains(basePlayer))
{
return;
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.