OnPatrolHelicopterKill
OxideCarbonEntityCalled when a patrol helicopter is killed.
object OnPatrolHelicopterKill(PatrolHelicopter patrolHelicopter, HitInfo info)Works — the game method in this build is the one the hook was written for.
Parameters
- patrolHelicopter
- PatrolHelicopter
- info
- HitInfo
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPatrolHelicopterKill(PatrolHelicopter patrolHelicopter, HitInfo info)
{
Puts("OnPatrolHelicopterKill");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PatrolHelicopter.Hurt(HitInfo)
Passes: PatrolHelicopter patrolHelicopter, HitInfo info
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
public override void Hurt(HitInfo info)
{
bool flag = false;
if (info.damageTypes.Total() >= health)
{
health = 10000f;
myAI.CriticalDamage();
if (Interface.CallHook("OnPatrolHelicopterKill", this, info) != null)
{
return;
}
flag = true;
if (info.InitiatorPlayer != null && info.InitiatorPlayer.serverClan != null)
{
info.InitiatorPlayer.AddClanScore(ClanScoreEventType.DestroyedPatrolHeli);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.