OnPhoneAnswer
OxideCarbonPhoneCalled when phone answer occurs.
object OnPhoneAnswer(PhoneController phoneController, PhoneController activeCallTo)Works — the game method in this build is the one the hook was written for.
Parameters
- phoneController
- PhoneController
- activeCallTo
- PhoneController
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnPhoneAnswer(PhoneController phoneController, PhoneController activeCallTo)
{
Puts("OnPhoneAnswer");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void PhoneController.AnswerPhone(BaseEntity.RPCMessage)
Passes: PhoneController phoneController, PhoneController activeCallTo
WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, this.activeCallTo)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
if (IsInvoking(TimeOutDialing))
{
CancelInvoke(TimeOutDialing);
}
if (!(activeCallTo == null))
{
BasePlayer player = msg.player;
if (Interface.CallHook("OnPhoneAnswer", this, this.activeCallTo) != null)
{
return;
}
UpdateServerPlayer(player);
BeginCall();
activeCallTo.BeginCall();
}
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.