RustTip

OnPhoneAnswer

OxideCarbonPhone

Called when phone answer occurs.

object OnPhoneAnswer(PhoneController phoneController, PhoneController activeCallTo)
Works — the game method in this build is the one the hook was written for.

Parameters

phoneController
PhoneController
activeCallTo
PhoneController

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPhoneAnswer(PhoneController phoneController, PhoneController activeCallTo)
{
    Puts("OnPhoneAnswer");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void PhoneController.AnswerPhone(BaseEntity.RPCMessage)

Passes: PhoneController phoneController, PhoneController activeCallTo

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, this.activeCallTo)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
{
	if (IsInvoking(TimeOutDialing))
	{
		CancelInvoke(TimeOutDialing);
	}
	if (!(activeCallTo == null))
	{
		BasePlayer player = msg.player;
		if (Interface.CallHook("OnPhoneAnswer", this, this.activeCallTo) != null)
		{
			return;
		}
		UpdateServerPlayer(player);
		BeginCall();
		activeCallTo.BeginCall();
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.