RustTip

OnPhoneCallStart

OxideCarbonPhone

Called when a phone call starts.

object OnPhoneCallStart(PhoneController phoneController, PhoneController activeCallTo, BasePlayer currentPlayer)
Works — the game method in this build is the one the hook was written for.

Parameters

phoneController
PhoneController
activeCallTo
PhoneController
currentPlayer
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnPhoneCallStart(PhoneController phoneController, PhoneController activeCallTo, BasePlayer currentPlayer)
{
    Puts("OnPhoneCallStart");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void PhoneController.BeginCall()

Passes: PhoneController phoneController, PhoneController activeCallTo, BasePlayer currentPlayer

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: UseArgumentString (this, this.activeCallTo, this.currentPlayer)Assembly-CSharp.dll

Where it is called (this branch's game code)

public void BeginCall()
{
	if (Interface.CallHook("OnPhoneCallStart", this, this.activeCallTo, this.currentPlayer) != null)
	{
		return;
	}
	if (IsMobile && activeCallTo != null && !activeCallTo.RequirePower)
	{
		_ = currentPlayer != null;
	}
	SetPhoneStateWithPlayer(Telephone.CallState.InProcess);
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.